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One graph for humans and coding agents.

Trackers go mushy. Agents thrash. Cutwork is one Graph: soft Fog until you promote, Slices on the Frontier, Principals that Claim only what’s published.

Spec sharp. Cut clean.

Soft work breaks agents.

Agents don’t stall on hard code. They stall on vague work. “Improve onboarding” is Fog—not a Claim.

  • Fog without edges Half context, unspoken done, thrash in the dark.
  • Specs that sprawl One ask that hides five decisions nobody made.
  • No finish line Until Fog is promoted to a Slice, there’s nothing a Principal can Claim and close.

Sharpen. Promote. Claim.

Keep Fog soft. Promote when the Spec is sharp. Principals Claim Slices on the Frontier—Reviewers and agents, same Graph.

Sharpen the Spec

Pressure-test intent in Fog. Assumptions, edges, what “done” means—before promote.

Promote Fog to Slices

Cut on clean seams. After promote, the Slice is locked: Spec, deps, finish. Fog stays soft and unclaimable.

Claim the Frontier

Published, unblocked Slices only. Principals (MCP) work inside bounds Reviewers can govern.

An Effort map of Slices—the Frontier.

Mock only—each card is a Slice you can finish: published, unblocked, ready to Claim.

For Reviewers shipping with agents.

Built for small teams who pair with coding agents and need one Graph they can actually govern.

  • Teams of 2–15 on Cursor, Claude, or similar
  • Reviewers who lock Specs and promote Fog to Slices
  • Leads who put Principals on real Efforts—not chore work
“If an agent can’t finish the Slice, it wasn’t ready to promote.”
— Cutwork

Early access

For teams who want Spec sharp—and a Graph agents can Claim.